![]() That Pixel and I would become pen-pals, and I'd get to meet up with him and his family in Kyoto for yakitori and karaoke. That I'd be moving halfway across the country to Silicon Valley. That just months later I'd break into the game industry and get to do localization full-time. There are so many things I'd love to surprise my five-years-ago self with to brighten the skies of that dismal year. That love began to come back to him tenfold. Pouring his soul into this tiny world of tragedy and wonder, Pixel had released it to the world as a gift, and by some miracle I had mostly managed not to smash it to bits in transit. Messages of gratitude began arriving on Pixel's BBS from Finland, Hungary, Alaska, Taiwan, Chile. Discussed which parts of the game moved them to laughter or tears. Major sites and magazines found excuses to sneak it into their coverage. There are more right people, apparently, than I realized. I figured the right people would enjoy it. I liked the game, but it was just some random freeware on the internet. " Thanks in no small part to the kind assistance of the author, Pixel, we got the patch out before January was over. My life was sleep-library-translate-sleep-library-tr anslate, with the occasional interlude of "You are going to get those grad school applications in on time, right?" "It's fine, Mom, I'm doing it. The actual translation was a whirlwind affair, something like a week of core translation, a week of editing, a week of testing and final polish. This is exactly why I wanted to study Japanese. The gameplay was classical yet inventive, the environments lively, the difficulty curve perfectly tuned, the characters simple yet sincere. Oh hey, I think this is that Ikachan guy, crazy. ![]() (Happy New Year!) And then there were the family medical issues, and oh, let's not forget the eBay tussle my parents got into with Angry Clavichord Man.Īs it turned out, the highlight of my year got itself over with right at the beginning, when Gideon Zhi poked me on IRC and asked if I wanted to be the translator for some new freeware game he'd heard about, and if so, could I also contact the creator and ask permission. An initially very promising application to a government job dragged on and on for months, until on December 30 I finally got a letter clarifying that the position was no longer available. I had no real job outside of part-time library shelving and no idea what to do with my life. I'd come back from Japan after a year of English-teaching grind and moved back in with my parents. The year 2005 was rotten overall for me and my family, for various reasons. His site also featured some crazy-ass comics and something that looked like sprite sheets for a new game he had in development. Neat, so do I, I thought, we could meet up, haha. The author's profile said he lived in Kyoto. Way back sometime in the 2001-2002 school year, when I was in Japan for the first time, someone online pointed me to a Japanese freeware game called Ikachan, a short and unpolished but unique game about the adventures of a little squid. org format, which was used in Cave Story.Hey! Anyone remember this post? Probably not, that was over five years ago. ![]() Org Maker is the software used to create music for the lightweight. All his music composition software uses a piano roll editing interface. Audio softwareĪmaya has created various audio and music composition software. In October 2015, Amaya updated Kero Blaster, under the name Kero Blaster ZANGYOU mode, featuring a new story, levels, and overall greater difficulty. This game was Amaya's first major work since the release of Cave Story. ![]() In May 2014, Amaya released Kero Blaster, a side-scrolling platform shooter game. Amaya was credited with the story concept for Nicklas Nygren's NightSky. The project was put on indefinite hiatus, and was likely canceled. Before working on Kero Blaster, he was working on a game titled "Rockfish", which was intended to be finished sometime in 2012. His current projects, if any, are unknown. The game received widespread praise from critics and in July 2006 appeared at the top of Super PLAY's list of the 50 best freeware games of all time.Īmaya's other work includes the game Ikachan which he released in 2000, as well as many other low-profile games. His most popular work, Cave Story, is a freeware PC platform game released in 2004 that was created entirely by himself over the period of five years. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |